He said that's because he sees it as more of a medium intended for gaming, rather than one where subscribers can have a lean-back experience to enjoy any of the content Netflix has to offer. Peters added that he believes virtual reality is still in its early days, hence Netflix choosing to sit back and take a wait-and-see approach to it.
Learning Delivery, Strategy, Technology The growing power and sophistication of virtual reality spotlights the need to plan and experiment with this emerging technology. Virtual reality for learning is no longer an abstract concept - it's here. It's already being used to train surgeons, help retail workers prepare for Black Friday craziness, keep construction workers safer and even help quarterbacks improve their game.
After Nonny de la Peña graduated high school in California, she moved out East to attend Harvard. She excelled in a coding class, but saw a future where she'd perpetually be the only woman in the room. De la Peña's decision to shift course would set her on a pioneering career trajectory.
After 10-year-old Blaine Baxter injured his arm in a go-kart accident last year, painful daily dressing changes at the hospital made him so anxious that he had to be sedated. Then came virtual reality. Two weeks into his stay at Lucile Packard Children's Hospital Stanford, a team of pain management specialists recommended he try playing games using the Samsung Gear VR.
Serious Labs introduced an Aerial Virtual Reality Training Simulator, which combines the company's scissor lift and boom lift modules to provide an aerial operator training solution, reported ForConstructionPros.com. The scissor lift modules include 18 training scenarios on slab and diesel rough terrain scissor lifts while the articulating boom lift offers 16 scenarios.
The Royal Shakespeare Company and O2 have both trialled virtual reality consumer research, and have gained not just useful insights into their offering, but also confirmation that VR is a viable, useful and enjoyable tool for people to use.
Google I recently got a private tour of a NASA space shuttle's cockpit, a quirky mosaic-covered LA home, and a peaceful chapel with light streaming through ornate stained-glass windows-all without leaving my chair. That chair was in an office at Google's Silicon Valley headquarters, and I was wearing an HTC Vive virtual-reality headset on my face.
The mk2 VR Pod is the most adapted solution for cinemas, location-based entertainment, museums, institutions and more. mk2 VR offers twelve virtual reality pod offerings featuring three technologies (HTC Vive, Oculus Rift and PlayStation VR) and two full-body immersive simulators: the Holodia rowing machine and Birdly®.
While this museum has gone all in, others have been experimenting with VR before committing portions of their budgets. In 2015, the British Museum was one of the first institutions to offer a virtual reality experience through a weekend event dedicated to Bronze Age objects and showing them in their original context.